What can the future do for you?
Lift works to identify and anticipate current and emerging usagesof digital technologies through research, events, publications and services.
In this speech, Tobie Kerridge describes the "Material Beliefs" project, a design research project with a focus on a speculative approach to biotechnology as a form of engagement with the public. |
A leading researcher on globalization, global cities and new technologies Saskia Sassen discusses the current hype around smart cities. She reminds us that “It is the need to design a system that puts all that technology truly... |
Jan Chipchase is Principal Scientist at Nokia Research Center. He presents about "Literacy, Communication & Design" at the LIFT07 conference on Thursday, February 8, 2007 |
John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as "future" or "sustainable" as they... |
Following publication of his book "Shaping Things", American Science Fiction author Bruce Sterling share his views and visions at LIFT France 09 about the future of Design, the broad concept of an "Internet of Things", and... |
Gunter Pauli, from the "Zero Emissions Research Initiative" gives a vibrant speech about how nature provides an important model to find solutions to the ecological crisis. His call for action is followed by disruptive and... |
Jennifer talks about the design process for space habitats, how designers and engineers approach the creation of space habitats for the extreme conditions offered by life in micro-gravity environments. |
What do customers want or need ? A permanent concern for entrepreneurs, designers, marketers and others seeking to innovate. Steve discusses methods for exploring both solutions and needs and he explores how an understanding of... |
David Galbraith is a former architect turned internet entrepreneur. He helped incubate Yelp.com and was one of the authors of the RSS 1.0 specifications. He talks about four trends for the digital world: people vs. celebrities,... |
In one of Lift's most entertaining talk, Paul Barnett - creative director at Electronic Arts - explains that the conventional thinking which goes into designing an existing product and simply make it bigger, louder, taller, and... |
