What can the future do for you?
Lift works to identify and anticipate current and emerging usagesof digital technologies through research, events, publications and services.
Talks on art, design, creativity, inspiration.
A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two... |
Jan Chipchase is Principal Scientist at Nokia Research Center. He presents about "Literacy, Communication & Design" at the LIFT07 conference on Thursday, February 8, 2007 |
John Thackara, who is director of Doors of Perception, gives a provocative talk about the role of design in finding solutions to the ecological crisis. After inviting us to avoid terms such as "future" or "sustainable" as they... |
What happens when global games meet local culture? In this talk, Florence Chee discusses the idea of games as a medium of communication and how it may look the same or different depending on where in the world you may find... |
What is Art ? In a witty presentation Memi Beltrame introduce his project Artypedia. Artypedia is a Wiki located at http://artypedia.org Its point is to challenge the general... |
How to built your own cosmos ? In a whimsical attempt to eradicate the narrative debate from the game design process, David Calvo defines an ethic of development, an “affectionate anarchism” leading back to the original source... |
In one of Lift's most entertaining talk, Paul Barnett - creative director at Electronic Arts - explains that the conventional thinking which goes into designing an existing product and simply make it bigger, louder, taller, and... |
Artist Yuri Suzuki talks about his experience with dyslexia, approaching music for dyslexics and presents his "Color Chaser 2010" project. |
With the advent of gamification, we've seen a recent proliferation of points, badges and other game mechanics in lots of on-line services. Based on various projects, Steffen offers an insightful and critical perspective on how... |
In 2003, Parisian designers Birgitta and Alexandre decided to build their dream of a cross-competent creative workspace in an isolated village of Norway. This radical choice gave birth to a global collaborative experience of a... |
